![]() Cleansed Towers are shown as green but it is still easy to get confused in the early stages about which locations you need to visit in a particular area, as red towers on later plateaus show up in spirit vision at the same time as the local ones. This colours the environment light blue which makes navigation much easier and highlights infected towers and areas of interest in red. The rather dark environment is much easier to navigate once you have taken possession of an artifact known as the ‘Spirit Mask’. I can imagine that this may be off-putting for some players. Maybe explaining the movement mechanic itself would have been slightly helpful. There are general nods and slight hints delivered by cut scene but this resulted in several moments of confusion as I could not see what I had to do next. Players are left to work out how things work for themselves. The game has no map to aid navigation and from the beginning gives nothing away. It is not necessary to collect all of these (or the light stones for that matter) but big bonuses are awarded if any completionists out there choose to do so. Hunting for and collecting ‘light crystals’ (again through solving puzzles) increases the eagle’s ability to flap her wings and get you higher in the air. I can understand that this system was designed to make the game different but I would have honestly preferred a bog standard sprint button. There is no real skill required by this mechanic anyway, as you only need to face in the general direction of a talisman and hold right trigger for a set amount of time to lock on your shot. ![]() If I had not been playing through for this review and the eagle had not been introduced I don’t think I would have had the will to keep playing. The only reason to continue to do so was to get the sprint and speed boost, especially at the start of boss battles. Once I had gained a companion in the form of an enchanted Eagle and the ability to both glide and with her assistance jump higher to traverse the vertical environment, I got very bored of constantly shooting Talisman. Personally speaking, this soon got old during my playthrough. Walking naturally is frustrating as it feels like walking through treacle so shooting every Talisman you get near is a priority from the get-go. Shooting a floating diamond known as a ‘Talisman’ either fills a meter that gives the ability to sprint, or delivers a forward jump or upwards jump boost. Not only used for boss combat and solving puzzles (fire-arrow trick shots anyone?) this one is also the key to building up momentum when moving around. The hunter’s main tool is a Bow, but this is no standard bow. ![]() The thing that sets this game apart is its unusual movement mechanic. In order to avoid spoilers I will leave it there. When enough puzzles have been solved and light stones have been gathered the towers can be cleansed and the local deity can be taken on in a three-stage boss battle. These stones are enchanted and can only be collected once you have solved a puzzle to release them. Your mission (should you choose to accept it) Is to locate items known as Light Stones which are strewn around the areas and use them to cleanse infected tall towers. Basically, it all boils down to four corrupted plateaus each protected by an animal deity who was once a god but has now been cursed by the ultra-villainous Godslayer. Admittedly from the very beginning, the story comes across as a classic mixture of standard genre tropes. Playing as the ‘Last Hunter’ in a mystical land corrupted by an ancient evil known as the ‘Godslayer’ you must reclaim the light, something, something, cleanse the land, etc. Let’s delve deeper and see what kind of experience the game delivers in the Xbo圎ra review of The Pathless. Set in the third person with an art style reminiscent of ‘Aragami’ and an unusual movement mechanic, this certainly looks like an interesting proposition. Originally released in November 2020, Action-Adventure game ‘The Pathless’ from developer Giant Squid and publisher Annapurna Interactive is now arriving on Xbox. ![]()
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